Set Designer/
fx and environment artist
She has worked on sets at AFI Conservatory and usc School of Cinematic Arts, contributing to the execution of full-scale practical builds and digital previsualizations for short films. At NNNNNNn in Hong Kong, she led the spatial design of large-scale installations, producing 3D visualizations, coordinating with artists and clients, and supervising on-site construction to ensure accurate translation from digital concept to built form.
Skilled in Unreal Engine, Blender, and Houdini, she specializes in 3D modeling, set layout, and scene assembly. Her workflow bridges art department design sensibilities with CG pipeline needs—bringing precision, narrative intention, and technical adaptability to every project.
With a strong eye for spatial storytelling and real-world logistics, she excels at collaborating across departments to ensure creative vision is fully realized, both on screen and on set. She is passionate about crafting environments that are emotionally resonant, architecturally grounded, and built for cinematic impact.
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